Idea to game
Describe the mechanic, tone, and rules. Pinagame assembles a playable base ready to publish.
Pinagame is a cheerful platform for creating AI-assisted microgames, publishing them in the cloud, and letting players compete with sessions, rankings, and scores from the first moment.
The magic is not just generating code. It is that the game comes out with a home: URL, sessions, users, rankings, and a simple way to grow.
Describe the mechanic, tone, and rules. Pinagame assembles a playable base ready to publish.
Hosting, sessions, rankings, users, and security are connected from day one.
Each game lives at a clean URL for campaigns, classes, communities, or events.
Scores, visits, and activity are ready so you know what is catching on.
Explore formats that work well for brands, classes, events, communities, and casual challenges.
Quiz aritmético para una sola persona: 5 preguntas de opción múltiple, 12 segundos por pregunta, cuatro botones táctiles, feedback inmediato, racha y puntuación final. Antes de pulsar Comenzar el temporizador permanece detenido y ninguna pr
Trivia de ciencia en español para una sola persona, con 5 preguntas de opción múltiple, 15 segundos por pregunta, feedback inmediato, puntaje final y botón de volver a jugar.
Un juego social online de pistas, sospechas y votacion por turnos, con identidades verificadas por cuenta.

Un puzzle de bloques que caen con colores, líneas, combos y marcador global.
The process is designed for people with ideas, not full development teams.
Describe the game type, rules, difficulty, style, and audience.
Test, change text, colors, mechanics, and goals until it feels yours.
Your game lands in the cloud with sessions, rankings, and activity ready to measure.
Platform plans based on game projects, players per game, concurrent play, and creator tools.
Create 1 game with lightweight player limits and Pinagame branding.
Create 5 games, support larger audiences, and generate 2 AI logos.
Create 25 games with higher player capacity and 5 AI logos.
Create 100 games with custom domain and no visible Pinagame branding.
The first version focuses on client-side web games with backend support for sessions, users, and scores.
Yes. The heavy gameplay runs client-side; the server handles users, sessions, scores, and security.
Yes. Each plan defines game projects, player capacity, concurrent play, and creator tools.
Not to start. The idea is to describe a mechanic and adjust the result from the platform.
For now, Pinagame uses its own accounts with email verification. Social login can be added later when the product is ready for broader public users.
Reserve your username and enter the Pinagame portal to create projects, watch quotas, and publish from one workspace.